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Octarius is a themed box, featuring two specific kill teams and some tie-in warzone scenery. It's a limited edition product, so won't be on sale forever. Kill Team Octarius is the launch box for the latest edition of Kill Team. You can read our full Kill Team Starter Set preview here.
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The next purchases after the starter set are either the Octarius book, to get the full rules for both starter set kill teams, or the Tac Ops cards, to make it easier than flicking through the rulebook.
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If you're unsure of an item from the list above, we discuss all the available Kill Team products below, along with their contents. Scenery and game board (while you can use anything for scenery (books, boxes, cutlery, etc.) there is a huge amount of scenery available to make your battlefields look awesome).Tac Ops Cards (these are published in the Core Book, but having the cards is very handy and speeds up set up).Tokens (for marking units actions and wounds, the official token set is perfect for this).It's also handy, but not essential to have: The rules and datacards for your Kill Team (Either from the Kill Team Compendium, White Dwarf issue, or Kil Team Supplement).Measuring tool (Either a measuring tape or Kill Team measuring tool).To play Kill Team, you need the following: There are generic Tac Ops Objectives for use with all factions, along with faction-specific Tac Ops.
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Kill Team also features Tac Ops Objectives, which are drawn at the start of the game, and are secret ways of scoring victory points, on top of the usual mission objectives. The type of ploy dictates which part of the round they can be played in, strategic during the strategy phase, which have a long-term effect for the round, or tactical during the firefight phase, which usually only affects a single roll or action. Players take turns striking or parrying, and it creates a very tactical back and forth.ĭuring the game, players can spend command points each turn on ploys, which are split between strategic and tactical. Melee is worked out slightly differently, and both units involved in close combat roll an attack, and players get the option to score hits against their target, or parry to remove enemy attacks.
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To save, each operative has a defense stat, which is the number of dice rolled, and a save, which is the number to score on each dice to stop a hit. Each weapon on an operative's datacard has an attack value, which is the number of dice rolled, and a ballistic skill/weapon skill figure, which is the number needed on each dice to hit. Kill Team uses six-sided dice (D6) for all tests, and these are very easy to work out using the new datacards. This allows for some very cinematic gameplay, along with providing awesome gaming opportunities for every unit you bring, rather than being a nameless face in a unit. Each operative has their own action points to use each round, along with a much higher wound count that they have in 40K. Each individual trooper has their own datacard, which lists all their stats, weapons, equipment, abilities, and any special actions that they have access to. This edition of Kill Team is very unlike previous editions, and also the latest edition of Warhammer 40,000, which focuses on large-scale engagements. There is still a bit more to learn beyond the videos, but they do a great job of getting you started, or if you just want to see an example of the system before picking it up.
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If you want a quick and easy introduction to playing Kill Team, Games Workshop has produced a short series of Learn to Play videos that do a fantastic job of teaching the basics and giving an overview of the core system.